MR. JOSEPH FOBBS

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I decided to change another piece.

I’m using the Human Generator Add-on for Blender to see if I could pose a more realistic look of the “Leo” piece. I rendered several different versions of this pose before I decided on something new.

With this render, I removed the blue fade of the sky because it was giving me pixelation issues in my image editing program. Side note: the shoulders and the face were both to awkward looking to continue.

Here, I changed the pose slightly to give a more regal appearance. I Also altered the position of the sun texture to give the halo behind the model, and I changed the texture of the sand a few times (but wasn’t sold completely).

With this final render, I saturated the colors to help the image pop. And after relying on BlenderKit this past week for the sand dune texture, I decided to create my own procedural material for the waves. (This is the image I’ll stick with for now).