The long process of animation

Here is the clip that I plan to re-do. As cute as it may seem, there are a few details that I want to see corrected. After this video is a brief outline on how I plan to recreate the scene.

Once the character is modeled, the armature is put in place. The armature is the structure of bones that are used to pose each character.

Normally an animator would refer to a hand drawn storyboard with all the different positions he wants his character to hold. But, I am too lazy for all that, and thus go straight to the posing.

Once all the key poses are mapped out, Blender will simulate the animation. The hair was intentionally left out because it slows down the program.

Now, Blender will process each individual frame into a video format. Here is the result with one character temporarily complete.