A Car is Born

I intended on tracking the progress of my car model, and this is what I've got after two days of modelling.

The front looks cleaner than before, but I may need to fix the headlamps.

The trunk is looking a little crazy. So does the top of the door. I'll have to remember to straighten that out.

The top of the car could use a little ironing out, plus the hood looks pregnant. Otherwise, I could live with the rest.

So, once I fix these minor issues, I'll start on creating my characters for this piece. I'll try to post my progress on that as well.

And this is why my head hurts...

For my next animated project, I'm going to model two cars side by side. It doesn't matter what type of car, but I want them driving up to a stop sign. I also want them to appear somewhat realistic. I don't really know cars very well, so this will be a learning process for me. I spent this past week alone creating the first car. Here are a few shots of what I have thus far.

The car I referenced was the Nissan Altima. Unfortunately, I couldn't decide which year or trim to use, so it turned into a model that doesn't actually exist in real life.

This is after I added the obvious gloss and side view mirrors. Parts of the car appear warped to me. That was not intentional. And the texture on the tires look a little crazy. I need to figure out how to fix that.

I added tail lights, but couldn't figure how to create the cool glass textured design inside the lamp casing. Fail.

And here, the front headlamps appear warped. Not good.

I suppose it looks okay; but, because it doesn't look as good as I originally intended, I may have to do the whole thing over from scratch. Ugh. I'm not sure, yet. Maybe I just need a nap.