I will now re-render this same image at 500% resolution to bring out the details that I can’t quite see here. I will also soften the glossiness in the leg. Hopefully this will be the last run through. The image above took 5 hours and 18 minutes to render at 200%. I suspect 500% will take roughly 8 to 9 hours. I’d better get it started. And then, bed.
Not bad.
It’s a bit dark, but it’s on the right track I think.
Pivoting
One of the advantages of working in digital 3D is the ability to make cosmetic changes to a piece without having to start from scratch. I’m going to try in a different direction to see if I feel better about this illustration.
Okay. This is a little better.
I’m trying to create something that fools the eye from a slight distance. I think I’m almost at that point. I’ll be back.
Hmmm...
I’m still not sure. It may be the lighting, or perhaps something else. I don’t know why, but the face just seems wrong to me. I may have to sleep on this one.
Back to the figurative drawing board.
I decided the facial structure was wrong, so I made a few corrections here and there. I also redesigned the skin texture. I’m currently re-rendering the final image.
Not happy with this one...
For some reason it looks very un-lifelike. I’m not sure if it’s the lighting or the skin texture or perhaps the face is modeled wrong. It continues to look incredibly fake to me. Well, more fake than normal. I need to figure this one out before I start on my next piece.
Low resolution adjustments.
This is a quick render of what should be my last round of adjustments. Next up, the final render! Whooooo! (Be back in six hours.)